Pixel Art Energy Bullet Impact: Pixel art blaster bolt impact: a red energy bolt hits a wall with a white frame, a starburst and a ring, sparks ricochet and bounce across the floor, and a glowing scorch cools to char with drips, embers and smoke.

Pixel Art Energy Bullet Impact

Pixel art blaster bolt impact: a red energy bolt hits a wall with a white frame, a starburst and a ring, sparks ricochet and bounce across the floor, and a glowing scorch cools to char with drips, embers and smoke. Use it for bullet hits, laser bolts and blaster fire in pixel-art shooters and run-and-gun games.

Pixel Art Energy Bullet Impact is a pixel art effect that loops seamlessly every 1.5 seconds, drawn on a 384 by 240 canvas at 3x pixels. It is built from 21 particle emitters and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 45 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.5 s loop.

Pixel Art Energy Bullet Impact at 8 moments, from 0 s to 1.31 s

HOW IT'S MADE

Pixel Art Energy Bullet Impact is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 21 particle emitters. Techniques worth a look: glowing strokes traced along shapes, ribbon trails, sub-emitters set off by other particles, collisions and post filters (bloom and colour grade). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.5 s, and 18 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.35 s, so the layers arrive one after another. To change its colour, select "Impact glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Floor lightparticles / additiveA single particle at 0.3 s. Colour: red.
  2. Bolt glowparticles / additiveA single particle at 0.05 s. Colour: red.
  3. Bolt trailparticles / additiveA single particle at 0.05 s. Colours range between red and pink.
  4. Bolt trail coreparticles / additiveA single particle at 0.05 s. Colours range between pale pink and pink.
  5. Boltparticles / additiveA single particle at 0.05 s. Colour: white.
  6. Bolt head glowparticles / additiveA single particle at 0.05 s. Colours range between white and pale pink.
  7. SootparticlesA single particle at 0.33 s. It grows as it ages. Colour: black.
  8. ScorchparticlesA single particle at 0.32 s. Colour: black.
  9. Scorch glow, Scorch coreparticles / additiveA single particle at 0.3 s. Colour runs from white to red over each life.
  10. Molten rimstroke / additiveA glowing line traced along a circle. It wobbles like unstable energy. It flickers like a failing neon tube.

12 more layers are in the studio.

DETAILS

Length
1.5 seconds, seamless loop
Canvas
384 x 240, pixel art at 3x
Layers
21 emitters and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
whiteredpinkpale gold
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
pixel art, pixel, vfx, bullet impact, blaster, laser bolt, energy, projectile, impact, sparks, scorch, sci-fi, shooter

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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