Pixel Art Acid Splash: Pixel art acid splash: a dripping lime glob arcs in and bursts on the floor in a crown of acid drops that sizzle where they land, leaving a bubbling, glowing puddle that shrinks while fumes rise.

Pixel Art Acid Splash

Pixel art acid splash: a dripping lime glob arcs in and bursts on the floor in a crown of acid drops that sizzle where they land, leaving a bubbling, glowing puddle that shrinks while fumes rise. Use it for acid spit, poison flasks and slime attacks in RPGs and platformers; it plays once, then loops.

Pixel Art Acid Splash is a pixel art effect that loops seamlessly every 1.6 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 14 particle emitters and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Pixel Art Acid Splash at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Pixel Art Acid Splash is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 14 particle emitters. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, collisions, turbulence and post filters (bloom and colour grade). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.6 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.46 s, so the layers arrive one after another. To change its colour, select "Flash glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Puddle stainparticlesA single particle at 0.46 s. It grows as it ages. Colour: deep green.
  2. Puddle glowparticles / additiveA single particle at 0.46 s. It swells and then shrinks away. Colour: lime.
  3. Splash ring far, Splash ring nearstroke / additiveA glowing line traced along a circle.
  4. Puddle bubblesparticles / additiveA stream of rings across a box, its rate keyframed over the loop. They grow as they age. Colours range between pale lime and lime.
  5. Glob dripsparticles / additivePixels set off by "Glob glow". They fall under gravity. Colour runs from pale lime to green over each life.
  6. Glob glowparticles / additiveA single particle at 0.06 s. Colour: green.
  7. Globparticles / additiveA single particle at 0.06 s. Colour: lime.
  8. Glob shineparticles / additiveA single particle at 0.06 s. Colour: white.
  9. Acid crownparticles / additiveOne burst of 34 streaks from a disc at 0.46 s. They set off "Sizzle" on impact, fall under gravity, vanish when they hit something and slow down with drag. Colour runs from white to green over each life.
  10. Acid blobsparticles / additiveOne burst of 8 dots at 0.46 s. They set off "Sizzle" on impact, fall under gravity and vanish when they hit something. Colours range between lime and green.

5 more layers are in the studio.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
14 emitters and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
whitegreenlimepale lime
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
pixel art, acid, acid splash, poison, splash, projectile, toxic

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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