Pixel Art Fireflies Night Loop: A seamless pixel-art night loop of fireflies drifting and blinking over a dark meadow, each one a soft stepped pool of yellow-green light, at three depths among backlit grass.

Pixel Art Fireflies Night Loop

A seamless pixel-art night loop of fireflies drifting and blinking over a dark meadow, each one a soft stepped pool of yellow-green light, at three depths among backlit grass. Use it as ambient level dressing for night scenes in platformers, RPG maps and cozy games.

Pixel Art Fireflies Night Loop is a pixel art effect that loops seamlessly every 4 seconds, drawn on a 432 by 288 canvas at 3x pixels. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Pixel Art Fireflies Night Loop at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Pixel Art Fireflies Night Loop is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 6 particle emitters. Techniques worth a look: turbulence, keyframed parameters and post filters (bloom). 9 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 4 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Low mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Twinkling starsparticles / additive10 single particles at set times. They swell and then shrink away. Colour: pale blue.
  2. Meadow lightparticles / additiveA single long-lived particle that stays for the whole loop.
  3. Far fireflies, Fireflies, Near firefliesparticles / additiveA steady stream of rings across a box. They wander on turbulence, sway from side to side and slow down with drag. Colour: white.
  4. Low mistparticlesA steady stream of smoke puffs across a box. They grow as they age. Colour: cyan.

DETAILS

Length
4 seconds, seamless loop
Canvas
432 x 288, pixel art at 3x
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
whitepale bluegreencyan
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
pixel art, pixel, vfx, fireflies, firefly, night, meadow, glow, ambient, environment, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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