Pixel Art Waterfall Loop: A seamless pixel-art waterfall pours over a rock ledge into churning foam, mist and splashing droplets with ripples on the pool.

Pixel Art Waterfall Loop

A seamless pixel-art waterfall pours over a rock ledge into churning foam, mist and splashing droplets with ripples on the pool. Use it as level dressing in a platformer, an RPG map or a cave scene.

Pixel Art Waterfall Loop is a pixel art effect that loops seamlessly every 2 seconds, drawn on a 384 by 432 canvas at 3x pixels. It is built from 16 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Pixel Art Waterfall Loop at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Pixel Art Waterfall Loop is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 16 particle emitters. Techniques worth a look: sub-emitters set off by other particles, an emitter shaped like an image, collisions, particles stretched along their motion and post filters (bloom). 4 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Pool lightparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Water body, Lip crest lineparticlesA single long-lived particle that stays for the whole loop.
  3. Dark columnsparticlesA steady stream of streaks in the shape of an image. They fall under gravity and vanish when they hit something. Colour: blue.
  4. Water columnsparticlesA steady stream of streaks in the shape of an image. They set off "Droplets" on impact, fall under gravity and vanish when they hit something. Colour: blue.
  5. Light columnsparticlesA steady stream of streaks in the shape of an image. They fall under gravity and vanish when they hit something. Colour runs from blue to pale blue over each life.
  6. Highlight dashesparticles / additiveA steady stream of streaks in the shape of an image. They fall under gravity. Colour: white.
  7. Lip crestparticlesA steady stream of dots along a line. They fall under gravity and shrink as they age. Colour: white.
  8. Foam shadeparticlesA steady stream of dots along a line. They fall under gravity and swell and then shrink away. Colour: blue.
  9. FoamparticlesA steady stream of dots along a line. They fall under gravity and swell and then shrink away. Colour: white.
  10. Sprayparticles / additiveA steady stream of pixels along a line. They fall under gravity and slow down with drag. Colour: white.

5 more layers are in the studio.

DETAILS

Length
2 seconds, seamless loop
Canvas
384 x 432, pixel art at 3x
Layers
16 emitters
Blend
Mostly normal
Colours
whitebluepale blue
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
pixel art, pixel, vfx, waterfall, water, foam, mist, environment, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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