Pixel Art Brazier Loop: Pixel art brazier fire loop: a white-hot flame with tapering orange tongues and licking trails burns in a stone brazier, embers drift up and warm light flickers on the wall and floor.

Pixel Art Brazier Loop

Pixel art brazier fire loop: a white-hot flame with tapering orange tongues and licking trails burns in a stone brazier, embers drift up and warm light flickers on the wall and floor. Use it for dungeons, temples, castles and camps as a seamless looping prop light.

Pixel Art Brazier Loop is a pixel art effect that loops seamlessly every 2 seconds, drawn on a 288 by 288 canvas at 3x pixels. It is built from 9 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Pixel Art Brazier Loop at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Pixel Art Brazier Loop is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 9 particle emitters. Techniques worth a look: ribbon trails, turbulence, keyframed parameters and post filters (bloom). 14 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Wall light" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Wall lightparticles / additiveA steady stream of soft glows from a disc. Colour: orange.
  2. Floor lightparticles / additiveA steady stream of soft glows. Colour: orange.
  3. Coal glowparticles / additiveA steady stream of soft glows from a disc. Colours range between orange and red.
  4. Coal sparksparticles / additiveA steady stream of pixels from a disc. Colour runs from pale gold to orange over each life.
  5. Smoke threadparticlesA steady stream of smoke puffs along a line. They wander on turbulence and grow as they age. Colour: dark grey.
  6. Flame tonguesparticles / additiveA stream of soft glows from a disc, its rate keyframed over the loop. They float upward, sway from side to side, swell and then shrink away and slow down with drag. Colour runs from pale gold to red over each life.
  7. Flame licksparticles / additiveA stream of ribbon trails from a disc, its rate keyframed over the loop. They float upward, sway from side to side and slow down with drag. Colour runs from white to orange over each life.
  8. Flame coreparticles / additiveA stream of soft glows along a line, its rate keyframed over the loop. They float upward and shrink as they age. Colour runs from white to orange over each life.
  9. Embersparticles / additiveA stream of pixels from a disc, its rate keyframed over the loop. They wander on turbulence and slow down with drag. Colour runs from pale gold to red over each life.

DETAILS

Length
2 seconds, seamless loop
Canvas
288 x 288, pixel art at 3x
Layers
9 emitters
Blend
Mostly additive (glows)
Colours
orangepale goldwhitered
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
pixel art, pixel, vfx, brazier, fire, torch, flame, loop, dungeon

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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