Pixel Art Mana Potion Drink: Pixel art mana potion drink: a blue potion uncorks with a pop, a stream of mana coils round the character into the chest, then the character flashes blue and rings pulse out across the floor.

Pixel Art Mana Potion Drink

Pixel art mana potion drink: a blue potion uncorks with a pop, a stream of mana coils round the character into the chest, then the character flashes blue and rings pulse out across the floor. Use it for mana and MP restores, potion use and consumables in RPGs, roguelikes and action games.

Pixel Art Mana Potion Drink is a pixel art effect that loops seamlessly every 3 seconds, drawn on a 432 by 384 canvas at 3x pixels. It is built from 21 particle emitters and 14 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Pixel Art Mana Potion Drink at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Pixel Art Mana Potion Drink is drawn with 14 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 21 particle emitters. Techniques worth a look: a sprite dissolve, paths, collisions, particles stretched along their motion and post filters (colour grade). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 3 s, and 14 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.75 s, so the layers arrive one after another. To recolour the line, select "Mana ring far" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor lightparticles / additiveA single particle at 0.52 s. It grows as it ages. Colour: blue.
  2. Mana ring far, Mana ring far, Mana ring far +3stroke / additiveA glowing line traced along a circle.
  3. Mana ribbon back, Mana ribbon back, Mana ribbon back +4stroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  4. Mana stream back, Mana stream frontparticles / additiveA stream of pixels, its rate keyframed over the loop. They travel along a path. Colour runs from white to blue over each life.
  5. Mana glints back, Mana glints frontparticles / additiveA stream of sparks, its rate keyframed over the loop. They travel along a path and swell and then shrink away. Colours range between white and pale cyan.
  6. Stream head glow back, Stream head glow frontparticles / additiveA single particle at 0.52 s. It travels along a path. Colour: cyan.
  7. Stream head core back, Stream head core frontparticles / additiveA single particle at 0.52 s. It travels along a path. Colour: white.
  8. Mana aurastroke / additiveA glowing line traced along the outline of a sprite. It flickers like a failing neon tube.
  9. Bottle glowparticles / additiveA single particle at 0.09 s. Colour: blue.
  10. Mana in bottlespriteA placed image. Extras: dissolve and keyframed motion.

13 more layers are in the studio.

DETAILS

Length
3 seconds, seamless loop
Canvas
432 x 384, pixel art at 3x
Layers
21 emitters and 14 glowing strokes
Blend
Mostly additive (glows)
Colours
whitebluecyanpale cyan
Sprites
Heroes by SpriteLab micro mode (Free to use)
Tags
pixel art, pixel, vfx, potion, mana, mana potion, drink, consumable, restore, buff, rpg, magic

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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