Pixel Art Crystal Ball Vision: A pixel art crystal ball loop: coloured mist and threads of light swirl inside a glass sphere on a brass stand while glints sweep across the glass and a soft glow breathes around it.

Pixel Art Crystal Ball Vision

A pixel art crystal ball loop: coloured mist and threads of light swirl inside a glass sphere on a brass stand while glints sweep across the glass and a soft glow breathes around it. Use it for fortune tellers, magic shops, prophecy scenes, menus and loading screens in RPGs and adventure games.

Pixel Art Crystal Ball Vision is a pixel art effect that loops seamlessly every 3.2 seconds, drawn on a 288 by 336 canvas at 3x pixels. It is built from 6 particle emitters and 7 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.2 s loop.

Pixel Art Crystal Ball Vision at 8 moments, from 0 s to 2.8 s

HOW IT'S MADE

Pixel Art Crystal Ball Vision is drawn with 7 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 6 particle emitters. Techniques worth a look: a vortex, paths, keyframed parameters and post filters (bloom). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 3.2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To recolour the line, select "Light vein A" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ball aura, Table light, Cradle light +2sprite / additiveA placed glow. Extras: keyframed motion.
  2. Glass bodyspriteA placed shape.
  3. Glass depthsprite / additiveA placed glow.
  4. Mist (magenta)particles / additiveA steady stream of smoke puffs from a disc. They travel along a path. Colours range between magenta and violet.
  5. Mist (teal)particles / additiveA steady stream of smoke puffs from a disc. They travel along a path. Colours range between teal and blue.
  6. Mist (pink)particles / additiveA steady stream of smoke puffs from a disc. They travel along a path. Colour: magenta.
  7. Light vein A, Light vein B, Light vein Cstroke / additiveA glowing line traced along a circle. A lit stretch of it travels round the shape.
  8. Vision motesparticles / additiveA steady stream of pixels from a disc. They swirl around a vortex and slow down with drag. Colour runs from white to violet over each life.
  9. Glass rim, Rim lightstroke / additiveA glowing line traced along a circle.
  10. Highlightstroke / additiveA glowing line traced along a path.

4 more layers are in the studio.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
288 x 336, pixel art at 3x
Layers
6 emitters and 7 glowing strokes
Blend
Mostly additive (glows)
Colours
magentapale magentawhiteviolet
Sprites
Built-in shapes only
Tags
pixel art, pixel, vfx, crystal ball, scrying, fortune teller, vision, magic, mist, orb, prop, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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