Pixel Art Holy Smite: Pixel art holy smite: a rune circle writes itself on the floor, a column of light slams down on the target with a white flash and a floor ring, then feathers and motes drift and fade.

Pixel Art Holy Smite

Pixel art holy smite: a rune circle writes itself on the floor, a column of light slams down on the target with a white flash and a floor ring, then feathers and motes drift and fade. Use it for paladin and cleric attacks, divine judgement spells and boss telegraphs in RPGs and action games.

Pixel Art Holy Smite is a pixel art effect that loops seamlessly every 2.8 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 9 particle emitters, 2 laser beams and 13 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 84 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.8 s loop.

Pixel Art Holy Smite at 8 moments, from 0 s to 2.45 s

HOW IT'S MADE

Pixel Art Holy Smite is drawn with 13 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 9 particle emitters. Techniques worth a look: laser beams, collisions, particles stretched along their motion, keyframed parameters and post filters (colour grade). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.8 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.65 s, so the layers arrive one after another. To recolour the line, select "Rune ring far" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor lightparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Rune ring far, Inner ring far, Rune ring near +2stroke / additiveA glowing line traced along a circle. Its start and end are keyframed, so it writes itself on and off.
  3. Rune ticks far, Rune ticks near, Sky halo innerstroke / additiveA glowing line traced along a circle. Its start and end are keyframed, so it writes itself on and off. It is drawn as dashes.
  4. Hexagramstroke / additiveA glowing line traced along a star. Its start and end are keyframed, so it writes itself on and off.
  5. Impact ring far, Impact ring nearstroke / additiveA glowing line traced along a circle.
  6. Column afterglow, Impact glowparticles / additiveA single particle at 0.62 s. Colour: gold.
  7. Gathering motesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. They float upward. Colour runs from gold to white over each life.
  8. Targeting raylaser / additiveA laser beam firing downward. It pulses 14 times a second.
  9. Light columnlaser / additiveA laser beam firing downward. It pulses 10 times a second.
  10. Column edge, Column edgestroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.

5 more layers are in the studio.

DETAILS

Length
2.8 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
9 emitters, 2 lasers and 13 glowing strokes
Blend
Mostly additive (glows)
Colours
goldwhitepale goldorange
Sprites
Heroes by SpriteLab micro mode (Free to use)
Tags
pixel art, pixel, vfx, holy, smite, light, divine, paladin, cleric, spell, rune circle, feathers

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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