Pixel Art Lava Bubbles: A pixel art lava lake: domes of lava swell, glow hotter and pop into rings and arcing droplets while dark crust drifts over the molten surface and embers rise.

Pixel Art Lava Bubbles

A pixel art lava lake: domes of lava swell, glow hotter and pop into rings and arcing droplets while dark crust drifts over the molten surface and embers rise. Loops, for volcano levels and fire dungeons.

Pixel Art Lava Bubbles is a pixel art effect that loops seamlessly every 3 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 8 particle emitters.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Pixel Art Lava Bubbles at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Pixel Art Lava Bubbles is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 8 particle emitters. Techniques worth a look: sprite modules, sub-emitters set off by other particles, flipbook sprites, keyframed parameters and post filters (heat haze and bloom). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Lava glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Lava glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Lava lakespriteA placed image. Extras: wave distortion.
  3. Drifting crustparticlesA steady stream of image sprites across a box. Colour: deep red.
  4. Vein flickerparticles / additiveA steady stream of image sprites across a box. Colours range between gold and orange.
  5. Pop ringsparticles / additiveRings set off by "Lava bubbles". They play a flipbook animation. Colour runs from pale gold to orange over each life.
  6. Lava dropletsparticlesImage sprites set off by "Lava bubbles". They fall under gravity. Colour runs from pale gold to deep red over each life.
  7. FumesparticlesRings set off by "Lava bubbles". They grow as they age and play a flipbook animation. Colour: deep red.
  8. Lava bubblesparticlesA steady stream of rings across a box. They set off "Pop rings" when they die, set off "Lava droplets" when they die, set off "Fumes" when they die and grow as they age. Colour: white.
  9. Embersparticles / additiveA steady stream of image sprites across a box. They sway from side to side. Colour runs from pale gold to red over each life.

DETAILS

Length
3 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
8 emitters
Blend
Mostly normal
Colours
whiteorangedeep redgold
Sprites
Built-in shapes only
Tags
pixel art, lava, lava bubbles, volcano, magma, fire, hazard, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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