Pixel Art Floating Embers: Pixel art embers rise and wander at three depths over a dark warm sky, with bursts of quick sparks and dark ash flakes fluttering down.

Pixel Art Floating Embers

Pixel art embers rise and wander at three depths over a dark warm sky, with bursts of quick sparks and dark ash flakes fluttering down. Tiles in every direction and loops, as an overlay for forges, volcano caves, burning villages and fire boss arenas.

Pixel Art Floating Embers is a pixel art effect that loops seamlessly every 4 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Pixel Art Floating Embers at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Pixel Art Floating Embers is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 6 particle emitters. Techniques worth a look: turbulence, particles stretched along their motion, keyframed parameters and post filters (bloom).

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Warm haze" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Warm hazeparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Ash flakesparticlesA steady stream of image sprites across a box. They sway from side to side and spin. Colour: deep orange.
  3. Far embersparticles / additiveA steady stream of image sprites across a box. They wander on turbulence and slow down with drag. Colours range between red and orange.
  4. Embersparticles / additiveA steady stream of image sprites across a box. They wander on turbulence and slow down with drag. Colour runs from white to red over each life.
  5. Rising sparksparticles / additiveA stream of image sprites across a box, its rate keyframed over the loop. They sway from side to side and slow down with drag. Colour runs from white to orange over each life.
  6. Near embersparticles / additiveA steady stream of rings across a box. They wander on turbulence and slow down with drag. Colour runs from white to red over each life.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
whiteorangereddeep red
Sprites
Built-in shapes only
Tags
pixel art, embers, sparks, fire, ash, overlay, ambient, tileable

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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