Pixel Fireball: Fireball with a disc flame trail flies into a solid wall; the hit spawns a pixel explosion, sparks and smoke.

Pixel Fireball

Fireball with a disc flame trail flies into a solid wall; the hit spawns a pixel explosion, sparks and smoke.

Pixel Fireball is a pixel art effect that loops seamlessly every 1.2 seconds, drawn on a 256 by 144 canvas at 2x pixels with the Endesga 32 palette. It is built from 8 particle emitters.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
256 x 144, pixel art at 2x, Endesga 32 palette
Layers
8 emitters
Blend
Mostly normal
Colours
whitegoldorangemagenta
Sprites
Animated Explosions by ansimuz (CC0)
Tags
projectile, fire, trail, impact, collision

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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