Anime Meteor Ultimate: A meteor ultimate for anime battlegrounds games: a flaming meteor dives in trailing fire and smoke, then an impact frame, a white flash, a blast of fire cooling to soot, huge ground rings, dust, rocks and a smoke column.

Anime Meteor Ultimate

A meteor ultimate for anime battlegrounds games: a flaming meteor dives in trailing fire and smoke, then an impact frame, a white flash, a blast of fire cooling to soot, huge ground rings, dust, rocks and a smoke column. Plays once.

Anime Meteor Ultimate is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 16 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Anime Meteor Ultimate at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Anime Meteor Ultimate stacks 16 particle emitters, each with its own job. Techniques worth a look: collisions, particles stretched along their motion, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 2.4 s, and 13 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.03 s, so the layers arrive one after another. To change its colour, select "Fire Trail" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Smoke TrailparticlesA stream of smoke puffs from a disc, its rate keyframed over the loop. They grow as they age, spin and slow down with drag. Colour: dark grey.
  2. Fire Trailparticles / additiveA stream of flames from a disc, its rate keyframed over the loop. They spin. Colour runs from white to orange over each life.
  3. Heat Glowparticles / additiveA single particle at the start. It grows as it ages. Colour: orange.
  4. Fire Shellparticles / additiveA single particle at the start. It grows as it ages. Colour: gold.
  5. Meteor RockparticlesA single particle at the start. It grows as it ages. It spins. Colour: orange.
  6. Hot Rimparticles / additiveA single particle at the start. Colour: pale gold.
  7. Streak Linesparticles / additiveA stream of streaks along a line, its rate keyframed over the loop. Colours range between white and pale orange.
  8. Hit Flashparticles / additiveA single particle at 0.88 s. It grows as it ages. Colour: white.
  9. Blast PuffsparticlesOne burst of 22 flipbook blasts from a disc at 0.88 s. They float upward, grow as they age, spin and slow down with drag. Colour runs from white to dark grey over each life.
  10. Blast Fireparticles / additiveOne burst of 26 flames from a disc at 0.88 s. They float upward, grow as they age, spin and slow down with drag. Colour runs from white to orange over each life.

6 more layers are in the studio.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
16 emitters
Blend
Mostly additive (glows)
Colours
whiteorangepale golddark grey
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
meteor, ultimate, fire, anime, battlegrounds, explosion, impact, meteor strike

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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