Pixel Slime Splat: A pixel art slime splat for platformers and RPGs: a green goo ball falls, squashes flat, wobbles into a jelly dome on a spreading puddle and flings sticky blobs while bubbles pop, then shrinks away.

Pixel Slime Splat

A pixel art slime splat for platformers and RPGs: a green goo ball falls, squashes flat, wobbles into a jelly dome on a spreading puddle and flings sticky blobs while bubbles pop, then shrinks away.

Pixel Slime Splat is a pixel art effect that loops seamlessly every 1.5 seconds, drawn on a 512 by 512 canvas at 4x pixels with the Sweetie 16 palette. It is built from 16 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 45 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 1.5 s loop.

Pixel Slime Splat at 8 moments, from 0 s to 1.31 s

HOW IT'S MADE

Pixel Slime Splat is pixel art, drawn at 4x pixels and locked to the Sweetie 16 palette, and built from 16 particle emitters. Techniques worth a look: sub-emitters set off by other particles, collisions, keyframed parameters and post filters (outline).

It loops seamlessly every 1.5 s, and 14 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.6 s, so the layers arrive one after another. To change its colour, select "Slime Body" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Puddle RimparticlesA single particle at 0.36 s. It swells and then shrinks away. Colour: cyan.
  2. Puddle, Slime Body, Slime Body LightparticlesA single particle at 0.36 s. It swells and then shrinks away. Colour: green.
  3. Puddle LightparticlesA single particle at 0.4 s. It swells and then shrinks away. Colour: green.
  4. Goo DabsparticlesDots set off by "Flung Blobs (left)", "Flung Blobs (right)" and "Flung Blobs (up)". They swell and then shrink away. Colour runs from green to cyan over each life.
  5. Flung Blobs (left), Flung Blobs (right)particlesOne burst of 4 dots from a disc at 0.38 s. They set off "Goo Dabs" on impact, fall under gravity and vanish when they hit something. Colour: green.
  6. Flung Blobs (up)particlesOne burst of 3 dots from a disc at 0.38 s. They set off "Goo Dabs" on impact, fall under gravity and vanish when they hit something. Colour: green.
  7. Falling Slime, Falling Slime LightparticlesA single particle at the start. Colour: green.
  8. Falling Slime ShineparticlesA single particle at the start. Colour: white.
  9. Slime Body ShineparticlesA single particle at 0.41 s. It swells and then shrinks away. Colour: white.
  10. Bubblesparticles4 single particles at set times. They set off "Bubble Pop" when they die and grow as they age. Colour runs from green to white over each life.

2 more layers are in the studio.

DETAILS

Length
1.5 seconds, seamless loop
Canvas
512 x 512, pixel art at 4x, Sweetie 16 palette
Layers
16 emitters
Blend
Mostly normal
Colours
greenwhitecyan
Sprites
Built-in shapes only
Tags
slime, splat, goo, pixel art, pixel, impact, platformer, sprite sheet

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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