Pixel Speed Lines: Pixel-art speed lines for a retro racer or anime dash: streaks of three lengths rush right to left, dense at the edges, with exhaust flame and puffs.

Pixel Speed Lines

Pixel-art speed lines for a retro racer or anime dash: streaks of three lengths rush right to left, dense at the edges, with exhaust flame and puffs. Seamless PICO-8 palette loop.

Pixel Speed Lines is a pixel art effect that loops seamlessly every 0.6 seconds, drawn on a 256 by 144 canvas at 2x pixels with the PICO-8 palette. It is built from 10 particle emitters.

Free download with a transparent background, cropped to the effect, 18 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
0.6 seconds, seamless loop
Canvas
256 x 144, pixel art at 2x, PICO-8 palette
Layers
10 emitters
Blend
Mostly normal
Colours
whitevioletlight greygold
Sprites
Built-in shapes only
Tags
speed lines, pixel art, racing, dash, retro, anime, motion lines, loop

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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