Pixel Art Respawn Beam: A pixel art respawn: a cyan beam drops from the sky, rings slide down it and it hits the floor with a flash and a shock ring while the hero is rebuilt from the feet up in sparks.

Pixel Art Respawn Beam

A pixel art respawn: a cyan beam drops from the sky, rings slide down it and it hits the floor with a flash and a shock ring while the hero is rebuilt from the feet up in sparks. Plays once per loop, for respawns, checkpoints and teleports.

Pixel Art Respawn Beam is a pixel art effect that loops seamlessly every 2.4 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 4 particle emitters, 1 laser beam and 4 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Pixel Art Respawn Beam at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Pixel Art Respawn Beam is drawn with 4 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 4 particle emitters. Techniques worth a look: laser beams, a sprite dissolve, collisions, particles stretched along their motion and post filters (bloom and colour grade). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.4 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To recolour the line, select "Falling ring 1" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Floor glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Beam glowsprite / additiveA placed image. Extras: keyframed motion.
  3. Rebuild sparksparticles / additiveA steady stream of image sprites from the sprite's dissolving edge. Colour runs from white to blue over each life.
  4. Beamlaser / additiveA laser beam firing downward. It pulses 10 times a second.
  5. Falling ring 1, Falling ring 2, Falling ring 3 +1stroke / additiveA glowing line traced along a circle.
  6. Floor sparksparticles / additiveOne burst of 24 image sprites from a disc at 0.5 s. They fall under gravity, bounce when they hit something and slow down with drag. Colour runs from white to blue over each life.
  7. Rising motesparticles / additiveA stream of image sprites across a box, its rate keyframed over the loop. Colour runs from white to cyan over each life.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
4 emitters, 1 laser and 4 glowing strokes
Blend
Mostly additive (glows)
Colours
whitecyanbluepale cyan
Sprites
Heroes by SpriteLab micro mode (Free to use)
Tags
pixel art, respawn, teleport, beam, spawn, checkpoint, warp, sci-fi

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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