Anime Energy Dome Explosion: An energy dome explosion for anime battlegrounds ultimates: needles converge, then an impact frame and a teal dome swells over the ground with a sharp edge, shock rings, dust and rocks, and fades into rising motes.

Anime Energy Dome Explosion

An energy dome explosion for anime battlegrounds ultimates: needles converge, then an impact frame and a teal dome swells over the ground with a sharp edge, shock rings, dust and rocks, and fades into rising motes. Plays once, then clears.

Anime Energy Dome Explosion is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 12 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Anime Energy Dome Explosion at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Anime Energy Dome Explosion stacks 12 particle emitters, each with its own job. Techniques worth a look: collisions, particles stretched along their motion, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 2 s, and 10 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.21 s, so the layers arrive one after another. To change its colour, select "Dome Fill" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Converging Needlesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. Colours range between white and pale teal.
  2. Dome Fillparticles / additiveA single particle at 0.13 s. It grows as it ages. Colour: teal.
  3. Dome Edge, Shockwaveparticles / additiveA single particle at 0.13 s. It grows as it ages. Colour runs from white to teal over each life.
  4. Dome Core, Hit Flashparticles / additiveA single particle at 0.13 s. It grows as it ages. Colour: white.
  5. Shockwaveparticles / additiveA single particle at 0.21 s. It grows as it ages. Colour runs from white to teal over each life.
  6. Dust SkirtparticlesOne burst of 24 smoke puffs from a ring at 0.15 s. They grow as they age, spin and slow down with drag. Colours range between light grey and grey.
  7. Rock DebrisparticlesOne burst of 14 debris from a ring at 0.13 s. They fall under gravity, bounce when they hit something and spin. Colour: grey.
  8. Impact Linesparticles / additiveOne burst of 26 streaks from a ring at 0.13 s. They ease to a stop. Colour runs from white to teal over each life.
  9. Sparksparticles / additiveOne burst of 40 streaks at 0.13 s. They fall under gravity and slow down with drag. Colour runs from white to teal over each life.
  10. Rising Motesparticles / additiveA stream of soft glows from a disc, its rate keyframed over the loop. They shrink as they age and slow down with drag. Colours range between white and teal.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
12 emitters
Blend
Mostly additive (glows)
Colours
whitetealpale tealgrey
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
explosion, energy dome, blast, anime, battlegrounds, ultimate, teal, shockwave

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

MORE Anime Combat

YOU MIGHT ALSO LIKE

All Anime Combat effects or the full library.