Anime Giant Energy Sphere: A giant overhead energy sphere for anime battlegrounds ultimates: a churning gold orb breathes as streams of light fly in from every side and motes rise into it from below.

Anime Giant Energy Sphere

A giant overhead energy sphere for anime battlegrounds ultimates: a churning gold orb breathes as streams of light fly in from every side and motes rise into it from below. Seamless loop to hold while charging.

Anime Giant Energy Sphere is an HD effect that loops seamlessly every 3 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Anime Giant Energy Sphere at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Anime Giant Energy Sphere stacks 8 particle emitters, each with its own job. Techniques worth a look: a vortex, magnets, ribbon trails, flipbook sprites and post filters (bloom).

It loops seamlessly every 3 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Haze" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Hazeparticles / additiveA steady stream of soft glows. Colour: orange.
  2. Light Streamsparticles / additiveA steady stream of ribbon trails from a ring. They swirl around a vortex and are swallowed by a magnet at its centre. Colour runs from pale gold to white over each life.
  3. Rising Motesparticles / additiveA steady stream of soft glows across a box. They are swallowed by a magnet at its centre and grow as they age. Colours range between white and gold.
  4. Orbparticles / additiveA single long-lived particle that stays for the whole loop.
  5. Coreparticles / additiveA steady stream of soft glows. Colours range between white and pale gold.
  6. Rim Ringparticles / additiveA single particle every 0.75 s. Colour runs from white to gold over each life.
  7. Swirl Haloparticles / additiveA steady stream of rings. They spin. Colours range between gold and orange.
  8. Surface Glintsparticles / additiveA steady stream of stars from a disc. They swell and then shrink away. Colours range between white and pale gold.

DETAILS

Length
3 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters
Blend
Mostly additive (glows)
Colours
whitepale goldgoldorange
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
spirit sphere, energy sphere, ultimate, anime, battlegrounds, gather, gold, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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