Anime Super Jump: A power jump for anime battlegrounds and platform fighters: wind swirls around the feet, then the ground cracks with shock rings, dust bursts out, rocks kick up and a streak of wind shoots skyward.

Anime Super Jump

A power jump for anime battlegrounds and platform fighters: wind swirls around the feet, then the ground cracks with shock rings, dust bursts out, rocks kick up and a streak of wind shoots skyward. Plays once, then clears.

Anime Super Jump is an HD effect that loops seamlessly every 1 seconds, drawn on a 512 by 512 canvas. It is built from 13 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Anime Super Jump at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Anime Super Jump stacks 13 particle emitters, each with its own job. Techniques worth a look: a vortex, ribbon trails, collisions, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 1 s, and 10 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.3 s, so the layers arrive one after another. To change its colour, select "Body Streak" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Feet Swirlparticles / additiveA stream of ribbon trails from a ring, its rate keyframed over the loop. They swirl around a vortex and float upward. Colour runs from white to green over each life.
  2. Feet Glowparticles / additiveA single particle at the start. It grows as it ages. Colour: green.
  3. Lifting DustparticlesOne burst of 10 smoke puffs from a ring at 0.02 s. They float upward, grow as they age, spin and slow down with drag. Colours range between light grey and grey.
  4. CraterparticlesA single particle at 0.18 s. It grows as it ages. Colour: deep orange.
  5. Shockwaveparticles / additiveA single particle at 0.18 s. It grows as it ages. Colour runs from white to green over each life.
  6. Shockwaveparticles / additiveA single particle at 0.24 s. It grows as it ages. Colour runs from white to green over each life.
  7. Dust BurstparticlesOne burst of 22 smoke puffs from a ring at 0.18 s. They float upward, grow as they age, spin and slow down with drag. Colours range between light grey and grey.
  8. Rock DebrisparticlesOne burst of 12 debris from a disc at 0.18 s. They fall under gravity, bounce when they hit something and spin. Colour: grey.
  9. Hit Flashparticles / additiveA single particle at 0.18 s. It grows as it ages. Colour: white.
  10. Body Streakparticles / additiveA stream of soft glows, its rate keyframed over the loop. They shrink as they age. Colour runs from white to green over each life.

3 more layers are in the studio.

DETAILS

Length
1 seconds, seamless loop
Canvas
512 x 512, HD
Layers
13 emitters
Blend
Mostly additive (glows)
Colours
whitegreengreypale teal
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
jump, super jump, launch, anime, battlegrounds, ground, wind, dust

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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