Anime Rock Spike Eruption: A rock spike eruption for anime battlegrounds and fighting games: a glowing crack runs along the ground and five rock spikes punch up one after another with molten glows, dust and flying rocks, then crumble.

Anime Rock Spike Eruption

A rock spike eruption for anime battlegrounds and fighting games: a glowing crack runs along the ground and five rock spikes punch up one after another with molten glows, dust and flying rocks, then crumble. Plays once.

Anime Rock Spike Eruption is an HD effect that loops seamlessly every 1.4 seconds, drawn on a 512 by 512 canvas. It is built from 31 particle emitters and 1 glowing stroke.

Free download with a transparent background, cropped to the effect, 42 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.4 s loop.

Anime Rock Spike Eruption at 8 moments, from 0 s to 1.22 s

HOW IT'S MADE

Anime Rock Spike Eruption stacks 31 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, collisions, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 1.4 s, and 30 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.94 s, so the layers arrive one after another. To change its colour, select "Spike Glow 5" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Ground Crackstroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off. It wobbles like unstable energy.
  2. Spike Glow 1particles / additiveA single particle at 0.1 s. It grows as it ages. Colour: orange.
  3. Spike Glow 2particles / additiveA single particle at 0.16 s. It grows as it ages. Colour: orange.
  4. Spike Glow 3particles / additiveA single particle at 0.22 s. It grows as it ages. Colour: orange.
  5. Spike Glow 4particles / additiveA single particle at 0.28 s. It grows as it ages. Colour: orange.
  6. Spike Glow 5particles / additiveA single particle at 0.34 s. It grows as it ages. Colour: orange.
  7. Rock Spike 1particlesA single particle at 0.1 s. It grows as it ages. Colour: orange.
  8. Rock Spike 2particlesA single particle at 0.16 s. It grows as it ages. Colour: orange.
  9. Rock Spike 3particlesA single particle at 0.22 s. It grows as it ages. Colour: orange.
  10. Rock Spike 4particlesA single particle at 0.28 s. It grows as it ages. Colour: orange.

22 more layers are in the studio.

DETAILS

Length
1.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
31 emitters and 1 glowing stroke
Blend
Mostly normal
Colours
orangegreywhitelight grey
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
earth spikes, rock spikes, eruption, anime, battlegrounds, earth, ground, rocks

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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