Bleeding: Bleeding on a heartbeat: two wounds pump spurts of blood on each beat, drips run down the body and splat on the floor while the edges throb red.

Bleeding

Bleeding on a heartbeat: two wounds pump spurts of blood on each beat, drips run down the body and splat on the floor while the edges throb red.

Bleeding is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 256 by 256 canvas. It is built from 10 particle emitters. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
256 x 256, HD
Layers
10 emitters
Blend
Mostly normal
Colours
reddeep red
Sprites
Kenney Splat Pack by Kenney (CC0)
Tags
blood, bleed, status, dot, debuff, loop

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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