Frozen: Frozen in place: a crust of ice shards locks the legs, glints pop on the facets and cold mist sinks off the body into a rime pool.

Frozen

Frozen in place: a crust of ice shards locks the legs, glints pop on the facets and cold mist sinks off the body into a rime pool.

Frozen is an HD effect that loops seamlessly every 3 seconds, drawn on a 256 by 256 canvas. It is built from 8 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
3 seconds, seamless loop
Canvas
256 x 256, HD
Layers
8 emitters
Blend
Mostly additive (glows)
Colours
bluewhitepale bluepale cyan
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
ice, frost, frozen, chill, status, debuff, loop

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

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