Poison Damage Over Time
Poisoned effect for a 2D character sprite: its red poncho turns venom green and a sickly glow pulses around it, and on every damage tick it flashes green, flinches and shakes as bubbles and droplets pop off, with drips and toxic gas in between. Loops. Swap in your own sprite. Sprite made with SpriteLab.
Poison Damage Over Time is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 320 by 320 canvas. It is built from 6 particle emitters.
Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.
Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.
Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.





