Poison Effect: A poison effect on a character: sickly gas seeps off the body, toxic bubbles rise and pop, drips splash into a puddle, and every damage tick flushes the body green.

Poison Effect

A poison effect on a character: sickly gas seeps off the body, toxic bubbles rise and pop, drips splash into a puddle, and every damage tick flushes the body green. Loops seamlessly.

Poison Effect is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 12 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Poison Effect at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Poison Effect stacks 12 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions, turbulence, particles stretched along their motion and post filters (bloom and vignette).

It loops seamlessly every 2 s, and 2 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Sick Aura" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. PuddleparticlesA single long-lived particle that stays for the whole loop.
  2. Puddle Glow, Sick Auraparticles / additiveA single long-lived particle that stays for the whole loop.
  3. Toxic GasparticlesA steady stream of smoke puffs around a box outline. They wander on turbulence and grow as they age. Colour: green.
  4. Gas Glowparticles / additiveA steady stream of soft glows around a box outline. Colour: green.
  5. Toxic Bubblesparticles / additiveA steady stream of bubbles across a box. They set off "Bubble Pops" when they die, set off "Pop Droplets" when they die, sway from side to side and grow as they age. Colours range between green and pale violet.
  6. Bubble Popsparticles / additiveImage sprites set off by "Toxic Bubbles". They grow as they age. Colours range between pale lime and green.
  7. Pop Dropletsparticles / additiveSoft glows set off by "Toxic Bubbles". They fall under gravity. Colour: green.
  8. DripsparticlesA steady stream of streaks across a box. They set off "Drip Splash" on impact, fall under gravity, vanish when they hit something and grow as they age. Colour: green.
  9. Drip Splashparticles / additiveSoft glows set off by "Drips". They fall under gravity. Colour: green.
  10. Damage Tickparticles / additiveA single particle every 1 s. Colour: green.

One more layer is in the studio.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
12 emitters
Blend
Mostly additive (glows)
Colours
greendeep greenpale limewhite
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
poison, poisoned, toxic, status, debuff, dot, green

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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