Burst Water Pipe: A burst water pipe: a pulsing fan of water gushes from a crack in the pipe with fine spray and mist, splashing into a rippling puddle on the floor.

Burst Water Pipe

A burst water pipe: a pulsing fan of water gushes from a crack in the pipe with fine spray and mist, splashing into a rippling puddle on the floor. Seamless loop for industrial hazards and flooding rooms.

Burst Water Pipe is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 448 by 448 canvas. It is built from 11 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Burst Water Pipe at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Burst Water Pipe stacks 11 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions, particles stretched along their motion, keyframed parameters and post filters (bloom and vignette). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 2.4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Water Sheet" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Water SheetparticlesA stream of streaks along a line, its rate keyframed over the loop. They fall under gravity and vanish when they hit something. Colours range between blue and pale blue.
  2. Gush Sourceparticles / additiveA stream of pixels along a line, its rate keyframed over the loop. They spawn "Gush Rim" as they appear, spawn "Gush Body" as they appear and spawn "Gush Highlight" as they appear. Colours range between orange and gold.
  3. Gush RimparticlesStreaks set off by "Gush Source". They set off "Landing Splash" on impact, set off "Drop Ripples" on impact, fall under gravity and vanish when they hit something. Colour: blue.
  4. Gush BodyparticlesStreaks set off by "Gush Source". They fall under gravity and vanish when they hit something. Colour: blue.
  5. Gush HighlightparticlesStreaks set off by "Gush Source". They fall under gravity and vanish when they hit something. Colour: white.
  6. Fine SprayparticlesA stream of streaks along a line, its rate keyframed over the loop. They fall under gravity and slow down with drag. Colours range between white and pale cyan.
  7. Crack MistparticlesA steady stream of smoke puffs from a disc. They grow as they age and slow down with drag. Colours range between white and pale blue.
  8. Landing FoamparticlesA steady stream of smoke puffs along a line. They grow as they age and slow down with drag. Colours range between white and pale blue.
  9. PuddleparticlesA single long-lived particle that stays for the whole loop.
  10. Landing SplashparticlesStreaks set off by "Gush Rim". They fall under gravity and vanish when they hit something. Colours range between white and pale cyan.

One more layer is in the studio.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
448 x 448, HD
Layers
11 emitters
Blend
Mostly normal
Colours
whitebluepale blueorange
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0), ParticleFX Hazards by ParticleFX Studio (CC0)
Tags
water, pipe, leak, spray, hazard, industrial, flood

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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