Diving Splash: A clean dive into deep water in a side cutaway: a narrow jet and small crown above the surface, a cloud of entry bubbles driven deep that slows and wobbles back up, and rings across the surface.

Diving Splash

A clean dive into deep water in a side cutaway: a narrow jet and small crown above the surface, a cloud of entry bubbles driven deep that slows and wobbles back up, and rings across the surface. Plays once per loop.

Diving Splash is an HD effect that loops seamlessly every 2 seconds, drawn on a 384 by 384 canvas. It is built from 12 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Diving Splash at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Diving Splash stacks 12 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, flipbook sprites, collisions, particles stretched along their motion and post filters (bloom and vignette). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.1 s to 0.15 s, so the layers arrive one after another. To change its colour, select "Crown" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Entry TrailparticlesOne burst of 12 smoke puffs along a line at 0.1 s. They grow as they age and slow down with drag. Colours range between white and pale blue.
  2. Entry BubblesparticlesOne burst of 70 bubbles along a line at 0.1 s. They float upward, sway from side to side and slow down with drag. Colours range between pale cyan and blue.
  3. Ripplesparticles3 single particles at set times. They grow as they age. Colour: white.
  4. CrownparticlesA single particle at 0.1 s. Colour: pale blue.
  5. Jet Sourceparticles / additiveOne burst of 44 pixels along a line at 0.14 s. They spawn "Jet Rim" as they appear, spawn "Jet Body" as they appear and spawn "Jet Highlight" as they appear. Colours range between orange and gold.
  6. Jet RimparticlesStreaks set off by "Jet Source". They set off "Drop Ripples" on impact, fall under gravity and vanish when they hit something. Colour: blue.
  7. Jet BodyparticlesStreaks set off by "Jet Source". They fall under gravity and vanish when they hit something. Colour: pale blue.
  8. Jet HighlightparticlesStreaks set off by "Jet Source". They fall under gravity and vanish when they hit something. Colour: white.
  9. Jet BodyparticlesOne burst of 3 streaks at 0.15 s. They fall under gravity and vanish when they hit something. Colour: pale cyan.
  10. SprayparticlesOne burst of 30 streaks along a line at 0.1 s. They fall under gravity, vanish when they hit something and slow down with drag. Colours range between white and pale cyan.

2 more layers are in the studio.

DETAILS

Length
2 seconds, seamless loop
Canvas
384 x 384, HD
Layers
12 emitters
Blend
Mostly normal
Colours
whitepale bluepale cyanblue
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
water, dive, splash, underwater, bubbles, pool, swim

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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