Cartoon Water Splash: A cartoon water splash seen from the front: an inked starburst splat swells and snaps away while chunky teardrops and round drops fly out and shrink.

Cartoon Water Splash

A cartoon water splash seen from the front: an inked starburst splat swells and snaps away while chunky teardrops and round drops fly out and shrink. For water hits, tile pops and soakings in casual games; plays once per loop.

Cartoon Water Splash is an HD effect that loops seamlessly every 0.9 seconds, drawn on a 384 by 384 canvas. It is built from 7 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 27 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.9 s loop.

Cartoon Water Splash at 8 moments, from 0 s to 0.79 s

HOW IT'S MADE

Cartoon Water Splash stacks 7 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles and post filters (outline).

It loops seamlessly every 0.9 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.03 s to 0.21 s, so the layers arrive one after another. To change its colour, select "Splat" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. SplatparticlesA single particle at 0.03 s. It swells and then shrinks away. Colour: blue.
  2. Splat LightparticlesA single particle at 0.04 s. It swells and then shrinks away. Colour: blue.
  3. White CoreparticlesA single particle at 0.03 s. It swells and then shrinks away. Colour: white.
  4. TeardropsparticlesOne burst of 16 droplets from a disc at 0.05 s. They spawn "Teardrop Shine" as they appear, fall under gravity, swell and then shrink away and turn to face where they move. Colour: blue.
  5. Teardrop ShineparticlesDots set off by "Teardrops". They fall under gravity, swell and then shrink away, turn to face where they move and slow down with drag. Colour: white.
  6. Round DropsparticlesOne burst of 16 dots from a disc at 0.08 s. They fall under gravity, shrink as they age and slow down with drag. Colours range between blue and pale cyan.
  7. ShineparticlesOne burst of 5 stars from a ring at 0.21 s. They swell and then shrink away. Colour: white.

DETAILS

Length
0.9 seconds, seamless loop
Canvas
384 x 384, HD
Layers
7 emitters
Blend
Mostly normal
Colours
bluewhitepale cyan
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
water, splash, cartoon, toon, hit, burst, casual

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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