Hot Spring Steam: A steaming hot spring: soft curls of steam rise off the pool and drift on a light breeze while bubbles well up and pop into rings.

Hot Spring Steam

A steaming hot spring: soft curls of steam rise off the pool and drift on a light breeze while bubbles well up and pop into rings. Seamless loop for cozy towns, onsen scenes and healing pools.

Hot Spring Steam is an HD effect that loops seamlessly every 4 seconds, drawn on a 448 by 448 canvas. It is built from 1 simulated smoke and fire layer and 3 particle emitters.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Hot Spring Steam at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Hot Spring Steam is built around a fluid simulation of fire and smoke on a grid, with 3 particle emitters on top. Techniques worth a look: sub-emitters set off by other particles and post filters (bloom and vignette). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change the flame colour, select "Steam" and edit Fire colours; Smoke colour sets the smoke.

Layers, in draw order

  1. SteamfluidSimulated fire and smoke from a line.
  2. BubblesparticlesA steady stream of bubbles from a disc. They set off "Drop Ripples" when they die and grow as they age. Colour: pale cyan.
  3. Drop RipplesparticlesRings set off by "Bubbles". They grow as they age. Colour: pale blue.
  4. Water Glintsparticles / additiveA steady stream of stars from a disc. They swell and then shrink away. Colours range between white and pale cyan.

DETAILS

Length
4 seconds, seamless loop
Canvas
448 x 448, HD
Layers
3 emitters
Blend
Mostly normal
Colours
pale cyanpale bluewhite
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
hot spring, steam, onsen, water, cozy, pool, ambient

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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