Clay Pot Smash: A clay pot is smashed and bursts into chunky shards that tumble and skitter on the floor with crumbs and dust, while a gem and a heart pop out and bounce.

Clay Pot Smash

A clay pot is smashed and bursts into chunky shards that tumble and skitter on the floor with crumbs and dust, while a gem and a heart pop out and bounce. Pot and vase break for adventure games.

Clay Pot Smash is an HD effect that loops seamlessly every 1.9 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters.

Free download with a transparent background, cropped to the effect, 57 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.9 s loop.

Clay Pot Smash at 8 moments, from 0 s to 1.66 s

HOW IT'S MADE

Clay Pot Smash stacks 8 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions and keyframed parameters. A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 1.9 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.46 s, so the layers arrive one after another. To change its colour, select "Dust" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Pot shadowspriteA placed glow.
  2. PotparticlesOne burst of 18 shards at 0.42 s. They set off "Landing dust" on impact, are flung outward, fall under gravity and bounce when they hit something.
  3. Hit flashparticles / additiveA single particle at 0.42 s. It grows as it ages. Colour: white.
  4. Clay crumbsparticlesOne burst of 26 shards from a disc at 0.42 s. They fall under gravity, bounce when they hit something and spin. Colour: orange.
  5. DustparticlesOne burst of 10 smoke puffs from a disc at 0.42 s. They grow as they age and slow down with drag. Colour: orange.
  6. Landing dustparticlesSmoke puffs set off by "Pot". They grow as they age and slow down with drag. Colour: orange.
  7. Gem, HeartparticlesA single particle at 0.46 s. It spins. Colour: white.
  8. Loot glintsparticles / additiveOne burst of 14 stars from a disc at 0.46 s. They shrink as they age and slow down with drag. Colours range between white and pale green.

DETAILS

Length
1.9 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters
Blend
Mostly normal
Colours
whiteorangepale green
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), ParticleFX Survivors Pickups by ParticleFX Studio (CC0)
Tags
pot, vase, pot break, vase break, smash, clay, destructible, loot, adventure

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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