Coin Magnet: Coin pickup effect for a 2D character sprite: spinning gold coins stream in from all around, each catch makes it pop and flash gold with a burst of sparkles and a rising plus, while a gold shine sweeps over it.

Coin Magnet

Coin pickup effect for a 2D character sprite: spinning gold coins stream in from all around, each catch makes it pop and flash gold with a burst of sparkles and a rising plus, while a gold shine sweeps over it. Loops. Swap in your own sprite. Sprite made with SpriteLab.

Coin Magnet is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 320 by 320 canvas. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Coin Magnet at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Coin Magnet plays on a character sprite, with 5 particle emitters around it. The hero itself gets squash and stretch, colour flash, shine sweep, glow, outline and bounce. Techniques worth a look: sprite modules, keyframed parameters and post filters (bloom).

It loops seamlessly every 1.6 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.05 s, so the layers arrive one after another. To change its colour, select "Gold Halo" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. To see it on your own character, press Use my sprite in the studio: every layer follows the new sprite.

Layers, in draw order

  1. Gold Haloparticles / additiveA steady stream of soft glows. Colour: orange.
  2. HerospriteThe character sprite. Extras: squash and stretch, colour flash, shine sweep, glow, outline and bounce.
  3. CoinsparticlesBursts of 2 coins and gems from a ring every 0.2 s. They swell and then shrink away and spin. Colour: white.
  4. Coin Shineparticles / additive8 single particles at set times. They grow as they age. Colour: gold.
  5. Catch Sparklesparticles / additive8 timed bursts of stars, 56 in all. They swell and then shrink away and slow down with drag. Colours range between white and gold.
  6. Plus Glintsparticles / additive8 single particles at set times. They grow as they age and slow down with drag. Colours range between pale gold and gold.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
320 x 320, HD
Layers
5 emitters
Blend
Mostly additive (glows)
Colours
goldwhiteorangepale gold
Sprites
Kenney Particle Pack by Kenney (CC0), ParticleFX Rewards by ParticleFX Studio (CC0), Cast (Free to use)
Tags
coin pickup, collect, gold, loot, money, reward, pickup, shine, merchant, gnome, sprite, character

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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