Ice Wall Break: A wall of glacier ice cracks from a heavy hit and blasts apart in a shockwave of tumbling chunks that bounce and pile, with a flash, ice chips, snow puffs and cold mist.

Ice Wall Break

A wall of glacier ice cracks from a heavy hit and blasts apart in a shockwave of tumbling chunks that bounce and pile, with a flash, ice chips, snow puffs and cold mist. Breakable ice barrier.

Ice Wall Break is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 512 by 512 canvas. It is built from 7 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.6 s loop.

Ice Wall Break at 8 moments, from 0 s to 2.28 s

HOW IT'S MADE

Ice Wall Break stacks 7 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, collisions and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2.6 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.57 s, so the layers arrive one after another. To change its colour, select "Cold mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Ice wallparticlesOne burst of 70 shards at 0.55 s. They set off "Snow puffs" on impact, are flung outward, fall under gravity and bounce when they hit something.
  2. Impact flashparticles / additiveA single particle at 0.55 s. It grows as it ages. Colour: white.
  3. Shock ringparticles / additiveA single particle at 0.57 s. It grows as it ages. Colour: pale cyan.
  4. Ice chipsparticlesOne burst of 50 shards from a disc at 0.55 s. They fall under gravity, bounce when they hit something and spin. Colours range between white and blue.
  5. Cold mistparticles / additiveOne burst of 14 soft glows across a box at 0.55 s. They grow as they age and slow down with drag. Colours range between pale cyan and blue.
  6. Snow puffsparticlesSmoke puffs set off by "Ice wall". They grow as they age and slow down with drag. Colours range between white and pale blue.
  7. Sparklesparticles / additiveOne burst of 24 stars across a box at 0.55 s. They swell and then shrink away and slow down with drag. Colours range between white and pale cyan.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
7 emitters
Blend
Mostly additive (glows)
Colours
whitepale cyanbluepale blue
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
ice, wall, break, smash, barrier, destructible, frozen, glacier

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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