Frozen Enemy Shatter: A slime enemy frozen solid in a block of ice is shattered by a hit into colourful ice chunks that bounce and fade, with ice chips, slime drops and a cold puff, then a new slime pops in and freezes.

Frozen Enemy Shatter

A slime enemy frozen solid in a block of ice is shattered by a hit into colourful ice chunks that bounce and fade, with ice chips, slime drops and a cold puff, then a new slime pops in and freezes. Freeze and shatter kill effect.

Frozen Enemy Shatter is an HD effect that loops seamlessly every 2.5 seconds, drawn on a 512 by 512 canvas. It is built from 9 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 75 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.5, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.5 s loop.

Frozen Enemy Shatter at 8 moments, from 0 s to 2.19 s

HOW IT'S MADE

Frozen Enemy Shatter stacks 9 particle emitters, each with its own job. Techniques worth a look: collisions, keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2.5 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2.18 s, so the layers arrive one after another. To change its colour, select "Cold puff" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. SlimespriteA placed image. Extras: keyframed motion.
  2. Frozen slimeparticlesOne burst of 32 shards at 0.6 s. They are flung outward, fall under gravity and bounce when they hit something.
  3. Freeze flashparticles / additiveA single particle at the start. It grows as it ages. Colour: pale cyan.
  4. Freeze mistparticles / additiveOne burst of 12 soft glows from a disc at 2.18 s. They shrink as they age. Colours range between pale cyan and blue.
  5. Frost glitterparticles / additiveA stream of stars across a box, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale cyan.
  6. Hit flashparticles / additiveA single particle at 0.6 s. It grows as it ages. Colour: white.
  7. Ice chipsparticlesOne burst of 34 shards from a disc at 0.6 s. They fall under gravity, bounce when they hit something and spin. Colours range between white and blue.
  8. Slime dropsparticlesOne burst of 12 dots from a disc at 0.6 s. They fall under gravity and bounce when they hit something. Colour: green.
  9. Cold puffparticles / additiveOne burst of 9 soft glows from a disc at 0.6 s. They grow as they age and slow down with drag. Colours range between pale blue and cyan.
  10. Respawn popparticles / additiveOne burst of 12 stars from a disc at 1.62 s. They shrink as they age and slow down with drag. Colours range between pale green and green.

DETAILS

Length
2.5 seconds, seamless loop
Canvas
512 x 512, HD
Layers
9 emitters
Blend
Mostly additive (glows)
Colours
whitepale cyangreenpale blue
Sprites
Built-in shapes only
Tags
frozen, freeze, ice, enemy, death, shatter, slime, monster

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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