Treasure Chest Lock Break: A chained treasure chest rattles, then the padlock and chains shatter into iron pieces that clatter to the floor and the lid bursts open in gold light and coins, before it slams shut and the chains snap back.

Treasure Chest Lock Break

A chained treasure chest rattles, then the padlock and chains shatter into iron pieces that clatter to the floor and the lid bursts open in gold light and coins, before it slams shut and the chains snap back. Chest unlock for loot.

Treasure Chest Lock Break is an HD effect that loops seamlessly every 3.4 seconds, drawn on a 512 by 512 canvas. It is built from 10 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 102 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.4 s loop.

Treasure Chest Lock Break at 8 moments, from 0 s to 2.98 s

HOW IT'S MADE

Treasure Chest Lock Break stacks 10 particle emitters, each with its own job. Techniques worth a look: collisions, particles stretched along their motion, keyframed parameters and post filters (bloom). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 3.4 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 3.06 s, so the layers arrive one after another. To change its colour, select "Open flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Back light, Inner glowsprite / additiveA placed glow.
  2. ShadowspriteA placed glow.
  3. Light raysparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. They grow as they age and turn to face where they move. Colours range between pale gold and orange.
  4. Lid (open), Chest, Lid (closed)spriteA placed image.
  5. Chains breakparticlesOne burst of 28 shards at 0.72 s. They are flung outward, fall under gravity and bounce when they hit something.
  6. Break flashparticles / additiveA single particle at 0.72 s. It grows as it ages. Colour: pale gold.
  7. Lock sparksparticles / additiveOne burst of 26 streaks at 0.72 s. They fall under gravity. Colours range between white and gold.
  8. Open flashparticles / additiveA single particle at 0.82 s. It grows as it ages. Colour: gold.
  9. CoinsparticlesA stream of coins and gems along a line, its rate keyframed over the loop. They fall under gravity and bounce when they hit something. Colour: white.
  10. Sparklesparticles / additiveA stream of stars from a disc, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale gold.

3 more layers are in the studio.

DETAILS

Length
3.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
10 emitters
Blend
Mostly additive (glows)
Colours
whitepale goldgoldviolet
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
chest, treasure, lock, chains, unlock, loot, break, reward

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

MORE Shatter & Break

YOU MIGHT ALSO LIKE

All Shatter & Break effects or the full library.