Gem Break Reward: A glowing ruby hovers, cracks and bursts into sharp pieces while gold coins pop out, flip and bounce on the ground with sparkles.

Gem Break Reward

A glowing ruby hovers, cracks and bursts into sharp pieces while gold coins pop out, flip and bounce on the ground with sparkles. A loot and reward break for pickups and treasure.

Gem Break Reward is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Gem Break Reward at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Gem Break Reward stacks 6 particle emitters, each with its own job. Techniques worth a look: collisions, keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 1.8 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Gem shadowspriteA placed glow.
  2. Glowparticles / additiveA single particle at the start. It grows as it ages. Colour: red.
  3. GemparticlesOne burst of 20 shards at 0.55 s. They are flung outward, fall under gravity and bounce when they hit something.
  4. Burst flashparticles / additiveA single particle at 0.55 s. It grows as it ages. Colour: white.
  5. CoinsparticlesOne burst of 9 coins and gems from a disc at 0.55 s. They fall under gravity and bounce when they hit something. Colour: white.
  6. Sparklesparticles / additiveOne burst of 22 stars from a disc at 0.55 s. They shrink as they age and slow down with drag. Colours range between pale gold and pale pink.
  7. Floor glintsparticles / additiveA stream of stars along a line, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale gold.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
whiteredpale goldpale pink
Sprites
ParticleFX Rewards by ParticleFX Studio (CC0)
Tags
gem, ruby, crystal, break, reward, loot, coins, treasure

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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