Comic Impact Burst: Comic impact burst for brawlers and cartoon games: a jagged POW balloon in red, orange and lemon pops with a jelly bounce, inked POW!

Comic Impact Burst

Comic impact burst for brawlers and cartoon games: a jagged POW balloon in red, orange and lemon pops with a jelly bounce, inked POW! lettering stamps on top and action lines, stars and beads spray out.

Comic Impact Burst is an HD effect that loops seamlessly every 1 seconds, drawn on a 256 by 256 canvas. It is built from 11 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Comic Impact Burst at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Comic Impact Burst stacks 10 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, particles that form text and post filters (outline).

It loops seamlessly every 1 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.03 s, so the layers arrive one after another. To change its colour, select "Balloon Red" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Action LinesparticlesOne burst of 26 shards from a ring at the start. They shrink as they age, turn to face where they move and slow down with drag. Colours range between white and pale gold.
  2. Balloon RedparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to red over each life.
  3. Balloon OrangeparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to orange over each life.
  4. Balloon LemonparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to gold over each life.
  5. StarsparticlesOne burst of 7 stars from a disc at 0.02 s. They spawn "Stars Body" as they appear, fall under gravity, swell and then shrink away and spin. Colour runs from white to orange over each life.
  6. Stars BodyparticlesStars set off by "Stars". They fall under gravity, swell and then shrink away, spin and slow down with drag. Colour runs from white to gold over each life.
  7. Bead RingparticlesOne burst of 34 dots from a ring at 0.02 s. They shrink as they age and slow down with drag. Colour runs from white to gold over each life.
  8. ChipsparticlesOne burst of 8 shards at the start. They fall under gravity, shrink as they age, spin and slow down with drag. Colour runs from gold to red over each life.
  9. POW! ShadowparticlesOne burst of 2600 dots that spell out text at 0.03 s. They swell and then shrink away. Colour: white.
  10. POW! FaceparticlesOne burst of 2600 dots that spell out text at 0.03 s. They swell and then shrink away. Colour runs from white to red over each life.

DETAILS

Length
1 seconds, seamless loop
Canvas
256 x 256, HD
Layers
11 emitters
Blend
Mostly normal
Colours
whiteorangegoldred
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
comic, impact, pow, cartoon, hit, punch, comic book, burst

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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