Cartoon Punch Impact: Cartoon punch impact for brawlers: a jagged inked burst squashes against the blow while two shock rings, impact crescents and speed lines blast away from the fist and stars and chips get knocked out.

Cartoon Punch Impact

Cartoon punch impact for brawlers: a jagged inked burst squashes against the blow while two shock rings, impact crescents and speed lines blast away from the fist and stars and chips get knocked out.

Cartoon Punch Impact is an HD effect that loops seamlessly every 1 seconds, drawn on a 256 by 256 canvas. It is built from 10 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Cartoon Punch Impact at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Cartoon Punch Impact stacks 9 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles and post filters (outline).

It loops seamlessly every 1 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Burst Red" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Speed LinesparticlesOne burst of 18 shards along a line at the start. They shrink as they age, turn to face where they move and slow down with drag. Colours range between white and pale gold.
  2. Punch StreakparticlesA single particle at the start. It shrinks as it ages. Colour runs from white to orange over each life.
  3. Shock Ringsparticles3 single particles at set times. They grow as they age and slow down with drag. Colour runs from white to orange over each life.
  4. Burst RedparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to red over each life.
  5. Burst GoldparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to gold over each life.
  6. Burst CoreparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to pale gold over each life.
  7. StarsparticlesOne burst of 4 stars at 0.03 s. They spawn "Stars Body" as they appear, fall under gravity, swell and then shrink away and spin. Colour runs from white to orange over each life.
  8. Stars BodyparticlesStars set off by "Stars". They fall under gravity, swell and then shrink away, spin and slow down with drag. Colour runs from white to gold over each life.
  9. ChipsparticlesOne burst of 7 shards at the start. They fall under gravity, shrink as they age, spin and slow down with drag. Colour runs from gold to red over each life.

DETAILS

Length
1 seconds, seamless loop
Canvas
256 x 256, HD
Layers
10 emitters
Blend
Mostly normal
Colours
whiteorangegoldpale gold
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
punch, impact, cartoon, hit, brawler, beat em up, melee, shockwave

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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