Cartoon Critical Hit: Cartoon critical hit for RPG and action combat: an inverted impact frame, then a crimson and gold eight-point star jolts in, a white X cut slices across it and inked CRIT!

Cartoon Critical Hit

Cartoon critical hit for RPG and action combat: an inverted impact frame, then a crimson and gold eight-point star jolts in, a white X cut slices across it and inked CRIT! lettering stamps on as gold stars spill out.

Cartoon Critical Hit is an HD effect that loops seamlessly every 1 seconds, drawn on a 256 by 256 canvas. It is built from 12 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Cartoon Critical Hit at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Cartoon Critical Hit stacks 11 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, particles that form text, keyframed parameters and post filters (outline and invert).

It loops seamlessly every 1 s, and 10 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.1 s, so the layers arrive one after another. To change its colour, select "Star Crimson" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. RaysparticlesOne burst of 24 shards from a ring at the start. They shrink as they age, turn to face where they move and slow down with drag. Colours range between pale gold and gold.
  2. Star CrimsonparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to red over each life.
  3. Star GoldparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to gold over each life.
  4. Star CoreparticlesA single particle at the start. It swells and then shrinks away. Colour runs from white to pale gold over each life.
  5. X CutparticlesA single particle at 0.03 s. It swells and then shrinks away. Colour runs from white to gold over each life.
  6. X CutparticlesA single particle at 0.07 s. It swells and then shrinks away. Colour runs from white to gold over each life.
  7. Bead RingparticlesOne burst of 32 dots from a ring at 0.02 s. They shrink as they age and slow down with drag. Colour runs from white to orange over each life.
  8. Gold StarsparticlesOne burst of 8 stars from a disc at 0.05 s. They spawn "Gold Stars Body" as they appear, fall under gravity, swell and then shrink away and spin. Colour runs from white to orange over each life.
  9. Gold Stars BodyparticlesStars set off by "Gold Stars". They fall under gravity, swell and then shrink away, spin and slow down with drag. Colour runs from white to gold over each life.
  10. CRIT! ShadowparticlesOne burst of 2200 dots that spell out text at 0.1 s. They swell and then shrink away. Colour: white.

One more layer is in the studio.

DETAILS

Length
1 seconds, seamless loop
Canvas
256 x 256, HD
Layers
12 emitters
Blend
Mostly normal
Colours
whitegoldorangepale gold
Sprites
Built-in shapes only
Tags
critical hit, crit, cartoon, damage, rpg, hit, combat, impact

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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