Critical Click: A critical click for clicker games: focus lines snap in, then a white flash, red and gold starbursts, a fat ring and streaks fire while a red-hot +250 slams in shaking and floats away.

Critical Click

A critical click for clicker games: focus lines snap in, then a white flash, red and gold starbursts, a fat ring and streaks fire while a red-hot +250 slams in shaking and floats away. Plays once.

Critical Click is an HD effect that loops seamlessly every 0.9 seconds, drawn on a 384 by 384 canvas. It is built from 6 particle emitters, 1 glowing stroke and 1 text layer. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 27 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.9 s loop.

Critical Click at 8 moments, from 0 s to 0.79 s

HOW IT'S MADE

Critical Click stacks 6 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, styled text animated letter by letter, particles stretched along their motion, keyframed parameters and post filters (bloom and chromatic aberration).

It loops seamlessly every 0.9 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.12 s, so the layers arrive one after another. To change its colour, select "Red Starburst" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Focus Linesparticles / additiveBursts of 34 streaks from a ring every 0.05 s. Colours range between white and orange.
  2. Crit Flashparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour: white.
  3. Red Starburstparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour: red.
  4. Gold Starburstparticles / additiveA single particle at 0.1 s. It grows as it ages. Colour: gold.
  5. Crit Ringstroke / additiveA glowing line traced along a circle.
  6. Radial Streaksparticles / additiveOne burst of 26 streaks from a ring at 0.1 s. They ease to a stop. Colour runs from white to orange over each life.
  7. +250textThe words "+250" in Luckiest Guy. They keep moving while they are shown. At the end they fade away.
  8. Embersparticles / additiveOne burst of 26 soft glows from a disc at 0.12 s. They float upward, shrink as they age and slow down with drag. Colours range between pale orange and orange.

DETAILS

Length
0.9 seconds, seamless loop
Canvas
384 x 384, HD
Layers
6 emitters, 1 glowing stroke and 1 text layer
Blend
Mostly additive (glows)
Colours
whiteorangeredpale orange
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
critical, crit, click, clicker, lucky, hit, number, idle

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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