Auto Collect Magnet: An auto-collect magnet as a seamless loop: a buzzing horseshoe magnet pulls coins, notes and gems up from below along streaming field lines, each catch flashing at the poles.

Auto Collect Magnet

An auto-collect magnet as a seamless loop: a buzzing horseshoe magnet pulls coins, notes and gems up from below along streaming field lines, each catch flashing at the poles. For collect radius and magnet upgrades.

Auto Collect Magnet is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters and 1 lightning bolt.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Auto Collect Magnet at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Auto Collect Magnet gets its crackle from 1 lightning bolt (a new jagged path on every strike), backed by 6 particle emitters. Techniques worth a look: magnets, sprite modules, sub-emitters set off by other particles, particles stretched along their motion and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. It carries little colour of its own, so it takes a tint well: select "Coins" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Field Glowsprite / additiveA placed glow. Extras: keyframed motion.
  2. Field Linesparticles / additiveA steady stream of streaks across a box. They are swallowed by a magnet at its centre and slow down with drag. Colours range between white and pale pink.
  3. Coins, GemsparticlesA steady stream of coins and gems across a box. They set off "Catch Flash" when they die, are swallowed by a magnet at its centre, spin and slow down with drag. Colour: white.
  4. NotesparticlesA steady stream of rings across a box. They set off "Catch Flash" when they die, are swallowed by a magnet at its centre, spin and slow down with drag. Colour: white.
  5. Catch Flashparticles / additiveSoft glows set off by "Coins", "Notes" and "Gems". They grow as they age. Colours range between white and gold.
  6. MagnetspriteA placed image. Extras: shake and glow.
  7. Pole Sparksparticles / additiveA steady stream of streaks along a line. They fall under gravity. Colours range between white and pale pink.
  8. Pole Arclightning / additiveA lightning bolt striking sideways every 0.25 s. It forks into branches.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters and 1 lightning bolt
Blend
Mostly normal
Colours
whitepale pinkgold
Sprites
ParticleFX Rewards by ParticleFX Studio (CC0), ParticleFX Survivors Pickups by ParticleFX Studio (CC0)
Tags
magnet, auto collect, collect, coins, simulator, idle, upgrade, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

MORE Tycoon & Idle

YOU MIGHT ALSO LIKE

All Tycoon & Idle effects or the full library.