Coin Stack Growing: Gold coins drop one by one onto a growing stack, each landing with a sparkle and a click ring, then the full stack is collected in a gold poof.

Coin Stack Growing

Gold coins drop one by one onto a growing stack, each landing with a sparkle and a click ring, then the full stack is collected in a gold poof. A seamless loop for idle income and savings.

Coin Stack Growing is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.6 s loop.

Coin Stack Growing at 8 moments, from 0 s to 2.28 s

HOW IT'S MADE

Coin Stack Growing stacks 6 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.6 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2.25 s, so the layers arrive one after another. To change its colour, select "Collect Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Stack Glowsprite / additiveA placed glow. Extras: keyframed motion.
  2. ShadowspriteA placed glow. Extras: keyframed motion.
  3. Coin 1, Coin 2, Coin 3 +5spriteA placed image. Extras: keyframed motion.
  4. Landing Ringparticles / additive8 single particles at set times. They grow as they age. Colour runs from white to gold over each life.
  5. Landing Sparklesparticles / additive8 timed bursts of stars along a line, 48 in all. They swell and then shrink away and slow down with drag. Colours range between white and gold.
  6. Rising Motesparticles / additiveA stream of soft glows across a box, its rate keyframed over the loop. They sway from side to side. Colour runs from white to gold over each life.
  7. Collect Flashparticles / additiveA single particle at 2.24 s. It grows as it ages. Colour: pale gold.
  8. Collect Ringstroke / additiveA glowing line traced along a circle.
  9. Gold Poofparticles / additiveOne burst of 26 streaks across a box at 2.24 s. They slow down with drag. Colour runs from white to gold over each life.
  10. Collect Starsparticles / additiveOne burst of 10 stars from a disc at 2.25 s. They swell and then shrink away, spin and slow down with drag. Colours range between white and gold.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters and 1 glowing stroke
Blend
Mostly additive (glows)
Colours
whitegoldpale goldorange
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
coin stack, coins, idle, income, tycoon, gold, savings, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

MORE Tycoon & Idle

YOU MIGHT ALSO LIKE

All Tycoon & Idle effects or the full library.