Factory Chimney Smoke: Simulated chimney smoke for a tycoon or idle factory: grey smoke puffs out in beats, rolls and drifts on the wind over a flickering furnace glow with a few embers.

Factory Chimney Smoke

Simulated chimney smoke for a tycoon or idle factory: grey smoke puffs out in beats, rolls and drifts on the wind over a flickering furnace glow with a few embers. A seamless loop; the factory is a stand-in.

Factory Chimney Smoke is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 512 canvas. It is built from 1 simulated smoke and fire layer and 2 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Factory Chimney Smoke at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Factory Chimney Smoke is built around a fluid simulation of fire and smoke on a grid, with 2 particle emitters on top. Techniques worth a look: keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change the flame colour, select "Chimney Smoke" and edit Fire colours; Smoke colour sets the smoke. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Chimney SmokefluidSimulated fire and smoke from a round source. Wind carries it sideways.
  2. Furnace Glowparticles / additiveA steady stream of soft glows. Colour: orange.
  3. Embersparticles / additiveA steady stream of soft glows along a line. They drift sideways and sway from side to side. Colour runs from white to orange over each life.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
2 emitters
Blend
Mostly additive (glows)
Colours
orangepale goldwhite
Sprites
Built-in shapes only
Tags
factory, smoke, chimney, tycoon, idle, industry, fluid, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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