Dark Miasma: Dark miasma effect for 2D games: a cursed black smoke creeps and boils along the ground with a magenta glow inside it and drifting motes of malice.

Dark Miasma

Dark miasma effect for 2D games: a cursed black smoke creeps and boils along the ground with a magenta glow inside it and drifting motes of malice. Seamless loop.

Dark Miasma is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 320 canvas. It is built from 1 simulated smoke and fire layer and 1 particle emitter. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Dark Miasma at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Dark Miasma is built around a fluid simulation of fire and smoke on a grid, with 1 particle emitter on top. Techniques worth a look: turbulence and post filters (bloom).

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change the flame colour, select "Miasma" and edit Fire colours; Smoke colour sets the smoke. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. MiasmafluidSimulated fire and smoke from a line.
  2. Embers of maliceparticles / additiveA steady stream of soft glows across a box. They wander on turbulence. Colour: magenta.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 320, HD
Layers
1 emitter
Blend
Mostly additive (glows)
Colours
magenta
Sprites
Built-in shapes only
Tags
miasma, curse, dark magic, shadow, corruption, smoke, fluid

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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