Rising Smoke Plume: Rising smoke column effect for 2D games: a plume of grey smoke rises, billows and bends in a gusting wind.

Rising Smoke Plume

Rising smoke column effect for 2D games: a plume of grey smoke rises, billows and bends in a gusting wind. Seamless loop for burning buildings, wrecks and campfires.

Rising Smoke Plume is an HD effect that loops seamlessly every 4 seconds, drawn on a 384 by 512 canvas. It is built from 1 simulated smoke and fire layer and 0 particle emitters.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 512, HD
Layers
0 emitters
Blend
Mostly normal
Colours
Sprites
Built-in shapes only
Tags
smoke, plume, column, chimney, burning, wind, fluid

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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