Void Beam: Seamless void beam texture: a black-violet core edged with bright violet, with tendrils flowing along it.

Void Beam

Seamless void beam texture: a black-violet core edged with bright violet, with tendrils flowing along it. Normal blending for the dark core, so it darkens what is behind it. Repeats along a Roblox Beam (Export, Roblox, Beam) for dark tethers, life drains and curses.

Void Beam is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 128 canvas. It is built from 3 particle emitters and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a seamless texture for a Beam. Set TextureMode to Wrap and TextureLength to 4 times the Width; TextureSpeed scrolls it from Attachment0 to Attachment1. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Void Beam at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Void Beam is drawn with 2 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 3 particle emitters. One technique stands out: post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To recolour the line, select "Tendril A" and change Core and Glow; Start and End set how much of it is drawn. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Violet Edgeparticles / additiveA steady stream of soft glows across a box. Colour: violet.
  2. Dark CoreparticlesA steady stream of smoke puffs across a box. Colour: black.
  3. Tendril A, Tendril Bstroke / additiveA glowing line traced along a path.
  4. Motesparticles / additiveA steady stream of soft glows across a box. Colours range between pale magenta and violet.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 128, HD
Layers
3 emitters and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
violetpale magentapale violetmagenta
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
void, dark magic, shadow, life drain, tether, curse, beam, roblox beam, beam texture, seamless, tileable, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

How to set these up on a Roblox Beam, with the Luau: Roblox beam textures.

MORE Beam Textures

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