Energy Aura: Energy aura effect for 2D games: green energy flames lick up from a ring around the hero while motes of power rush in.

Energy Aura

Energy aura effect for 2D games: green energy flames lick up from a ring around the hero while motes of power rush in. Seamless loop for charge-ups, buffs and transformations.

Energy Aura is an HD effect that loops seamlessly every 2 seconds, drawn on a 384 by 448 canvas. It is built from 1 simulated smoke and fire layer and 2 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Energy Aura at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Energy Aura is built around a fluid simulation of fire and smoke on a grid, with 2 particle emitters on top. Techniques worth a look: particles stretched along their motion and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change the flame colour, select "Aura" and edit Fire colours; Smoke colour sets the smoke. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. AurafluidSimulated fire and smoke from a ring.
  2. Charge motesparticles / additiveA steady stream of streaks from a ring. Colours range between white and green.
  3. Core glowparticles / additiveA steady stream of soft glows. Colours range between green and pale green.

DETAILS

Length
2 seconds, seamless loop
Canvas
384 x 448, HD
Layers
2 emitters
Blend
Mostly additive (glows)
Colours
greenwhitepale green
Sprites
Built-in shapes only
Tags
aura, energy, power up, charge, buff, sci-fi, fluid

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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