Anime Charge Up: Anime charge up: speed lines rush in toward a swelling cel energy ball in a boiling crown of spikes while motes spiral in and crackles fire, then an impact frame flips to black, blue and white and it bursts in a jagged blast.

Anime Charge Up

Anime charge up: speed lines rush in toward a swelling cel energy ball in a boiling crown of spikes while motes spiral in and crackles fire, then an impact frame flips to black, blue and white and it bursts in a jagged blast.

Anime Charge Up is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 256 by 256 canvas. It is built from 16 particle emitters and 3 lightning bolts.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Anime Charge Up at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Anime Charge Up gets its crackle from 3 lightning bolts (a new jagged path on every strike), backed by 15 particle emitters. Techniques worth a look: a vortex, keyframed parameters and post filters (outline and impact frames).

It loops seamlessly every 1.6 s, and 13 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.23 s, so the layers arrive one after another. To change its colour, select "Release Spikes" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Spike CrownparticlesBursts of 26 streaks from a ring every 0.05 s. Colours range between pale cyan and white.
  2. Ball Navy, Ball AzureparticlesA single particle at the start. It grows as it ages. Colour: blue.
  3. Ball IceparticlesA single particle at the start. It grows as it ages. Colour: pale cyan.
  4. Ball CoreparticlesA single particle at the start. It grows as it ages. Colour: white.
  5. Sucked MotesparticlesA stream of dots from a ring, its rate keyframed over the loop. They swirl around a vortex and swell and then shrink away. Colour runs from pale cyan to white over each life.
  6. Crackle 1lightning / additiveA lightning bolt striking upward every 0.2 s. It forks into branches. Each strike lands somewhere new.
  7. Crackle 2lightning / additiveA lightning bolt striking sideways every 0.2 s. It forks into branches. Each strike lands somewhere new.
  8. Crackle 3lightning / additiveA lightning bolt striking downward every 0.2 s. It forks into branches. Each strike lands somewhere new.
  9. Release SilhouetteparticlesA single particle at 1.2 s. Colour: white.
  10. Blast Navy, Blast AzureparticlesA single particle at 1.2 s. It swells and then shrinks away. Colour runs from white to blue over each life.

6 more layers are in the studio.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
256 x 256, HD
Layers
16 emitters and 3 lightning bolts
Blend
Mostly normal
Colours
whitepale cyanblueorange
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
charge up, anime, power up, energy, charge, speed lines, impact frame, special move

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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