Chakra Energy Charge: An inner energy charge for anime and fighting games: thin streams and motes spiral inward into the fighter while a calm cyan flame aura rises, the ground ring breathes and pulses roll out.

Chakra Energy Charge

An inner energy charge for anime and fighting games: thin streams and motes spiral inward into the fighter while a calm cyan flame aura rises, the ground ring breathes and pulses roll out. Seamless loop.

Chakra Energy Charge is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 512 by 512 canvas. It is built from 14 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Chakra Energy Charge at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Chakra Energy Charge draws its motion with ribbons: 8 of its 14 particle emitters leave a trail through their recent positions. Techniques worth a look: a vortex, magnets, sub-emitters set off by other particles, paths and post filters (bloom).

It loops seamlessly every 1.6 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.7 s, so the layers arrive one after another. To change its colour, select "Aura Flames" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Aura Glow, Ground Glowsprite / additiveA placed glow.
  2. Ground Pulseparticles / additiveA single particle every 0.8 s. It grows as it ages. Colour runs from white to blue over each life.
  3. Base Ringsprite / additiveA placed image.
  4. Aura Flamesparticles / additiveA steady stream of flipbook blasts along a path. They are pulled toward a magnet, swell and then shrink away and slow down with drag. Colour runs from white to blue over each life.
  5. Aura Core Flamesparticles / additiveA steady stream of flipbook blasts from a disc. They are pulled toward a magnet and swell and then shrink away. Colours range between pale cyan and cyan.
  6. Inflowing Stream, Inflowing Stream, Inflowing Stream +5particles / additiveA single particle every 0.8 s. It travels along a path. Colour runs from blue to white over each life.
  7. Absorb Flashparticles / additiveStars set off by "Inflowing Stream". Colour: pale cyan.
  8. Inflowing Motesparticles / additiveA steady stream of soft glows from a ring. They swirl around a vortex, are swallowed by a magnet at its centre and slow down with drag. Colours range between white and pale cyan.
  9. Rising Sparksparticles / additiveA steady stream of streaks from a disc. They slow down with drag. Colours range between white and pale cyan.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
14 emitters
Blend
Mostly additive (glows)
Colours
whitepale cyanbluecyan
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
chakra, energy, aura, charge, power up, ki, focus, anime

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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