Chilled Status: A chilled status on a character: cold breath puffs from the mouth, frost mist sinks off the body into a frosted patch while snowflakes drift down and glints sparkle.

Chilled Status

A chilled status on a character: cold breath puffs from the mouth, frost mist sinks off the body into a frosted patch while snowflakes drift down and glints sparkle. Loops seamlessly.

Chilled Status is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 320 by 320 canvas. It is built from 10 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Chilled Status at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Chilled Status stacks 10 particle emitters, each with its own job. Techniques worth a look: collisions and post filters (bloom and vignette).

It loops seamlessly every 2.4 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Cold Aura" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Frost FloorparticlesA single long-lived particle that stays for the whole loop.
  2. Floor Glow, Cold Auraparticles / additiveA single long-lived particle that stays for the whole loop.
  3. Sinking MistparticlesA steady stream of smoke puffs around a box outline. They grow as they age. Colour: blue.
  4. Floor MistparticlesA steady stream of smoke puffs along a line. They grow as they age and slow down with drag. Colour: blue.
  5. Cold BreathparticlesBursts of 9 smoke puffs every 1.2 s. They grow as they age, spin and slow down with drag. Colours range between white and pale blue.
  6. Snowflakesparticles / additiveA steady stream of snowflakes across a box. They vanish when they hit something, sway from side to side and spin. Colours range between white and pale blue.
  7. Frost Motesparticles / additiveA steady stream of soft glows across a box. They sway from side to side. Colours range between white and pale cyan.
  8. Frost Glintsparticles / additiveA steady stream of image sprites around a box outline. They swell and then shrink away. Colour: white.
  9. Frost Crystalsparticles / additiveA steady stream of shards from a ring. They swell and then shrink away. Colours range between white and pale blue.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
320 x 320, HD
Layers
10 emitters
Blend
Mostly additive (glows)
Colours
bluewhitepale bluepale cyan
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
chilled, cold, frost, ice, slow, status, debuff

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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