Pixel Art Frozen Status: A pixel art frozen status: ice crystals creep over the character from the feet up, a glinting ice shell traces the outline and cold mist rolls off onto a frozen floor ring.

Pixel Art Frozen Status

A pixel art frozen status: ice crystals creep over the character from the feet up, a glinting ice shell traces the outline and cold mist rolls off onto a frozen floor ring. Use it for freeze, chill and stun-by-ice debuffs and crowd control in RPGs, roguelikes and action games.

Pixel Art Frozen Status is a pixel art effect that loops seamlessly every 3.2 seconds, drawn on a 384 by 348 canvas at 3x pixels. It is built from 20 particle emitters and 8 glowing strokes.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3.2 s loop.

Pixel Art Frozen Status at 8 moments, from 0 s to 2.8 s

HOW IT'S MADE

Pixel Art Frozen Status is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 20 particle emitters. Techniques worth a look: glowing strokes traced along shapes, a sprite dissolve, an emitter shaped like an image, collisions and post filters (bloom). 4 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 3.2 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.99 s, so the layers arrive one after another. To change its colour, select "Cold mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Cold glow, Cold light poolsprite / additiveA placed glow.
  2. Frozen floorspriteA placed shape.
  3. Cold ring far, Freeze ripple far, Cold ring near +1stroke / additiveA glowing line traced along a circle.
  4. Frost ticks far, Frost ticks nearstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  5. Ice crystals (back), Ice crystals (back), Ice crystals (back) +8particlesA single long-lived particle that stays for the whole loop. It grows as it ages.
  6. Ice shellstroke / additiveA glowing line traced along the outline of a sprite.
  7. Shell glintstroke / additiveA glowing line traced along the outline of a sprite. A lit stretch of it travels round the shape.
  8. Ice crystals, Ice crystals, Ice crystalsparticles2 single particles at set times. They grow as they age. Colour: white.
  9. Ice crystalsparticles3 single particles at set times. They grow as they age. Colour: white.
  10. Frost frontparticles / additiveA steady stream of pixels from the sprite's dissolving edge. Colour runs from white to cyan over each life.

4 more layers are in the studio.

DETAILS

Length
3.2 seconds, seamless loop
Canvas
384 x 348, pixel art at 3x
Layers
20 emitters and 8 glowing strokes
Blend
Mostly normal
Colours
whitebluecyanpale cyan
Sprites
Kenney Smoke Particles by Kenney (CC0), Heroes by SpriteLab micro mode (Free to use)
Tags
pixel art, pixel, vfx, frozen, freeze, chilled, ice, frost, status effect, debuff, crowd control, rpg, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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