Gold Dust Puff: Coin pickup sparkle effect for 2D games: a burst of glowing gold dust swirls up with glints and tumbling coin flecks.

Gold Dust Puff

Coin pickup sparkle effect for 2D games: a burst of glowing gold dust swirls up with glints and tumbling coin flecks. Short and punchy for pickups and rewards.

Gold Dust Puff is an HD effect that plays once over 1.2 seconds, drawn on a 256 by 256 canvas. It is built from 1 simulated smoke and fire layer and 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s clip.

Gold Dust Puff at 8 moments, from 0.08 s to 1.13 s

HOW IT'S MADE

Gold Dust Puff is built around a fluid simulation of fire and smoke on a grid, with 3 particle emitters on top. Techniques worth a look: a vortex, keyframed parameters and post filters (bloom).

It plays once over 1.2 s: everything goes off at the start and then dies away. To change the flame colour, select "Gold dust" and edit Fire colours; Smoke colour sets the smoke. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Gold dustfluidSimulated fire and smoke from a round source, in one burst. It turns in a vortex.
  2. Glintsparticles / additiveOne burst of 14 stars from a disc at 0.02 s. They float upward and slow down with drag. Colours range between white and gold.
  3. Coin flecksparticlesOne burst of 6 coins and gems at 0.02 s. They fall under gravity and spin. Colour: gold.
  4. Flashparticles / additiveA single particle at 0.02 s. It grows as it ages. Colour: pale gold.

DETAILS

Length
1.2 seconds, plays once
Canvas
256 x 256, HD
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
goldpale goldwhite
Sprites
Built-in shapes only
Tags
coin, pickup, gold, sparkle, reward, ui, fluid

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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