Many Eyes Opening: Bloodshot eyes of every size open all over a dark flesh wall, blink once and close again without overlapping, while a red vignette pulses like a heartbeat.

Many Eyes Opening

Bloodshot eyes of every size open all over a dark flesh wall, blink once and close again without overlapping, while a red vignette pulses like a heartbeat. A seamless 2D cosmic horror background loop.

Many Eyes Opening is an HD effect that loops seamlessly every 4 seconds, drawn on a 384 by 384 canvas. It is built from 3 particle emitters.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Many Eyes Opening at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Many Eyes Opening is a compact effect made from 2 particle emitters. Techniques worth a look: particles that push each other apart, keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Opening eyes" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Opening eyesparticlesA steady stream of rings across a box. They push each other apart, swell and then shrink away and slow down with drag. Colours range between white and pale orange.
  2. Heartbeat vignettespriteA placed image. Extras: keyframed motion.
  3. Wet glintsparticles / additiveA steady stream of soft glows across a box. Colours range between pale red and white.

DETAILS

Length
4 seconds, seamless loop
Canvas
384 x 384, HD
Layers
3 emitters
Blend
Mostly normal
Colours
whitedeep redpale redpale orange
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
eyes, many eyes, eldritch, cosmic horror, creepy, flesh, background, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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